12/28/2023 0 Comments Bsnes vs snes9x complicated chipsThe problem is, I'm now playing on a much higher quality sound system, and noticeably uneven and muffled sound makes it a less pleasurable experience. Even though I don't remember and probably couldn't hear so much detail on my old TV anyway. The objection to that is 'it was like this on the original system'. To reiterate, because in some people's opinion, it sounds better: 1) subjective preference for clear, non-muffled, 8-bit sound 2) less subjective preference for even, not jumping between muffled and sharp sound. I think the purpose has already been described. problem is, apparently i 'don't have the mindset', which is supposed to be a thing. (yes, i would love to be able to develop the hilariously large amount of skills and knowledge required to make this happen, or to even code my own damned emulator and make it all about some options. but what's wrong with variance, especially since we already have so much of it? i wish for at least one important individual or group from the sfc emulation community to hear my plight and find a way to bring back this glorious clear sound as an option, like so many options. it would be unreasonable to disable interpolation by default, as it's a part of the thing and the default for any emulator is to stay as close to that thing as possible. it still seems wrong.Īt the end of all this. i assume it's simply a matter of interpolation code being a bit more complex so a rewrite for the new core isn't as easy as it was or would be for the other two options. With snes9x, i don't understand why sample rate and buffer size are still configurable, and what exactly the sound core does to force a deprecation Here but not There. maybe they, too, do not care about the merit of any individual subject, and are only worried about 'being accurate and nothing else' as if it they were robots programmed to do this job and then terminate? i cannot understand for the life of me why it seems that the entire collective sfc emulation community wants to see it disappear, especially when they were the ones who put it in to begin with (even if it was because the so-called 'no' interpolation was the original default). every single sfc emulator, and by extension every single sfc plugin, wants to remove this wonderful ability. To this day i refuse to use anything but snesamp to listen to music because. i have always felt this way as i started sfc emulation a long time ago when i found out what that interpolation toggle did in these then-older emulators, i was thrilled and pleased at the results. the problem is that it causes a huge unpleasing inconsistency that covers the entire sound output half the channels are muffled more severely than others, so any sound effect or song is at odds with itself and with every other sound effect or song and. The super famicom's interpolation system is simply poor. there is no need to attempt to learn and understand the merits behind some exception, is there? Wow, i registered for the sole purpose of making this topic, only to find a recent one already exists, and to find a reasonable answer on the issue! of course you wouldn't see any use in it, it's not even a thing to you. I wonder if anybody agrees with my perception? Please speak up to support this request! I know it was there in previous versions but they also don't do fullscreen correctly. I want an option to disable that interpolation. I very much prefer the unfiltered, clear and even 8-bit sound of zSnes (with gaussian turned off, which I did deliberately). During gameplay it's like a constant flow of contrasting crisp/ringing and muffled sounds that drives my brain a little insane. Yoshi's jump/slurp in Yoshi's Island) way too muffled, as if from under a blanket, making my ears tense up. Not only it sounds muffled but it's muffled in a weird way which makes some high-pitched sounds (like coin collection) sharp and some others, not entirely low-pitched (e.g. I don't remember what it was like on the original system but when I play through the emulator it sounds weird to me. After a short research I learned that that the original SNES used gaussian filter and everybody is surprised when somebody wants it disabled. I'm used to unfiltered sound and, in my opinion, it's better. Since zSnes isn't properly working in fullscreen mode under Windows 8 I started thinking about maybe moving to another emu and I found snes9x to be good.
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